The way I completed the camera movements was mostly done using splines and path constraints. To do this you simply draw out the path you with the camera to follow, and then apply the camera to said path. The camera will then go from start to end of the path, allowing the user to use AutoFrame to focus of the camera shot when necessary.
Path constraints and camera |
Daylight system used with "portals" (Placed lower then usual) |
The lighting was created using the daylight system, where by you use a beacon to indicate the sun, and then "portals" that you can places inside of windows and doors to allow light through. This helps create realistic shadows and lighting. The only issue with this is that as a group we found the images would look grainy, and there would be clear points where the light beams could be seen, ending on walls. This made some points in the images overly bright with dots, and then making darker areas such as walls look very dirty and blotchy. For example in the image below there are a few spots, notably the computer and celling where the light spots can be seen. The blotches can be seen on the wall surrounding the window and again further down the wall.
Library Render |
The scenes I animated where:
Library
Shop
Museum
Guild Room
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