I have been working hard on the head the past few weeks and I am now at the stage where my texture requires some detail. I fully created the texture and then decided to re-created the mouth after blurring it with the liquidation tool to much.
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First generation of the texture |
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Second generation of the texture |
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Second generation texture applied to head model |
After finishing the second texture I noticed that my model had a slit in the nose and some small areas in the head that had become un-wielded. To this point I have tried altering the model but have been effecting the UVMap to much. I have recently learnt however that by collapsing the layers of the model into each other it is possible to modify the model without effecting the texture. I will be tring this in the next few hours.
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Nose error |
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