I have been working hard on the head the past few weeks and I am now at the stage where my texture requires some detail. I fully created the texture and then decided to re-created the mouth after blurring it with the liquidation tool to much.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjK6ZqsbWnqon76sIWddBwBZXTrUjsTmLsETaV3d8j6pY4cFWeiqrTs3QYfkyp3xmSYzyHpUiV20a0PSgVANnx2JpBIOB6BeP0pHlygNd35Kcp5SkuzaAsZO3bcyYWGguprp5o2wPXKuk/s320/Textur-HairFinished.jpg) |
First generation of the texture |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcvT95_jFSzaPmXB1Th806WvnjijNCqE0s8OYS-q08y5CyGYum0S87ZGnqMvtd_IX4W3oN242CwkJYYpuVdLqC4MNRnj5Nu3PR6j2eufKnQKjN6pd49XHEAScrdrYTn00gsu4G85RZz7U/s320/FaceUVMAP.jpg) |
Second generation of the texture |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4RD1U_uIrm_CNBEgVl_6ty3gpmY49v1Ip-MJvrAXnbDR_Wf1R9-aOTT_13CoYw62-XE-YRZ0l0dbic3lkJkizrV7-2K9jshg6WNJpP7Y0grS9iPLh9dPEAqGpao1r8Tkw-aDfotG2Mls/s320/Basic+Texture.jpg) |
Second generation texture applied to head model |
After finishing the second texture I noticed that my model had a slit in the nose and some small areas in the head that had become un-wielded. To this point I have tried altering the model but have been effecting the UVMap to much. I have recently learnt however that by collapsing the layers of the model into each other it is possible to modify the model without effecting the texture. I will be tring this in the next few hours.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAYpm43V8Ol22y4qxhF8Jy-ueFFfy6DFyWzUc9bCghGZqlXpm8WyGVrwecCR8yScwCEsRdo2_aJuEZwtiBdb_j9TK8qKNfXOfdhOE0jTlxpdSWtxxYv8YfPwdUnq4jPQGOLOJawelQh88/s320/Eyes+and+Nose+problem.jpg) |
Nose error |
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