Friday 14 October 2011

Adding detail and re-structuring

After having finished the basic layout of the face I took the time to stand back and look at the image. This helped me and others notice that the face wasn't quiet right and looked to stretched. The face seemed to be to wide and have eye sockets that didnt match the proportion of the face. To rectify this problem I ajusted the vertexs on the forehead to be closer together and gave the eye's some depth. This started to make the face seem more life-like.

First basic face.

To help create a more realistic face the vertexs were also moved closer together to create more of a detailed face, with less of it leading onto the rest of the head. This is difficult to explain but can be seen in the right window in the image below. You can see that the face is a lot more close together as oposed to meeting the rest of the head.



Origional face line.



 
Final face line.


After i was happy with the beginning of the face I used the symetry tool to create the other half. This saves time and makes the face symetrical. The only issue with this is that you can loose out of detail that may be on one side of the face.

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