Monday 3 October 2011

Creating the Ploygons

Now that the plans have been created and the first plot lines are drawn in I can create a canvas and project the plans in 3D Studio Max. This allows me to draw straight onto the plans, making it much easier to work with.

Importing into 3D Max Studios.

After setting up the canvas the next stage is to draw over the plan with the spline tool. This can let the user create free form shapes with limitless corners and points. Using the plans I carefully created four point polygons over the plan to create the shape inside the program. This was mostly a case of drawing over the plan however for some of it I found that the plan didn't look right, or that there where better ways to work around the image.

The first common problem.

The major problem with the plan is that some of the lines didn't follow on, as seen above. The way I fixed this was by looking at the surrounding polygons and ajusting them slightly to fit the shape better. A long time was spent thinking about the adjustments, however a much shorter time was taken implementing them.

The solution to the problem.
 
After the splines where all made and i was happy with the trace I selected them and attached them to create one single shape made of seperate polygons. This gave me a quick and more detailed shape to start working with as apposed to the common block start.

The face, fully traced.

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