Friday 21 October 2011

Ear Creation

After joining the back of the head to the face using the attach tool, I started work on designing the ear. This proved to be fairly difficult and took a few attempts to get it correct. The biggest issue I had was that my ear is quiet unique and has several abnormal points about it. The most difficult points where making the loop of the ear around the outside, and making it have depth. The first ear I created had very little depth and could even me considered 2D.

First ear attempt.

Second ear attempt.
As you can see in the above image, the second ear had a lot more depth to it, but was to wide and not long enough to represent my own. I also found it difficult to create different depths inside of the ear.

Third ear attempt.
The third ear attempt started to mimic my own more, having a longer height, and a much thinner width. The ear was also more 3D with depth being introduced to the bottom of the ear. The image below shows the final ear, after being re-shaped and having more depth put into it. The next process of attaching the ear takes a while to complete as each of the vertexs from the ear need somewhere to connect to on the face. The best way to do this is reduce the number of polygons, and then move them towards the attachment points on the head.
Ear Attachment.


Ear ready to be attached.
Once lined up the ear is then attached using the attach tool, found when selecting the element as a whole. This then merges both objects into one. After doing this the lines and vertexs around the ear are then welded to the surrounding area of the head. Using the turbosmooth modifyer then helped to tell if the ear was connected to the face correctly. This modifyer uses the polygons in the object to creates a smooth shape, using a higher number of polygons.  

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