Friday 14 October 2011

Adding detail and re-structuring Continued

After moving the face closer together and re-aligning the eye, the next step was to add detail to the mouth and nose. The mouth was created by using edges around the mouth and building new ones from them. This was repeated on the top and bottom parts of the mouth until they met in the middle. I created several sets of polygons and moved them into place, just slightly apart from each other.

Evolving the face (TurboSmooth).
The face now has more of a human appearence and the forehead flows better. The nose was created by first pulling out the sides of the nose to create nostrils, after which a polygon from the botton of the nose was removed. This left the nose with a gap under the bridge. The next step was to create more polygons off of the edges of the gap, leading into the nostril and joining inside of the model. This game the nost a much more detailed appearence.

Im still not happy with the level of detail in the nose, but have decided to leave it for the time being as the neck and shoulders are taking longer then expected to model, as are the ears. I hope if there is time I will be able to edit the nose after the rest of the face is created.

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