After 6 weeks of work I have got to the stage where my head is finally nearing completion. The last major step is to create UV-Maps and texture the model. Im quiet happy with the head at the moment, however I still can't see myself in it. I feel that before I create the UV-Maps the neck and side of the face may need ajusting slightly. Hopefully during the following week I will get a chance to create the texture map for my model and figure out where the problem is.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiQi4oLfg6EbXKmPSHuDeg4L2iI64LywOnUamQgYsW5OaDjA0h79Z5z35DMX6n6_zs55ux7nvUuCsLcs3wiVYnOVTjogVEEXUuvkb3J7-D6qIq_vzRdaPp2AEuY8JZxfX1FdOSp-IwdHw/s320/No6Head.jpg) |
Final Head. (Untextured). |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitNV1D0r3jGDV4LOfsW-SH53uxg1dhwO-0nL-WF4_O-7JIu1qY9bdHqxJ1o3hQUsyNEjKSWlFfe_Fc8TZSNyPGjP-KoXZRNThWNbPE82pJkIwq00fU7V_3AXmuIUZjd6apmEcVWrfwpQk/s320/Render.jpg) |
Rendered Copy. |
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As a final note, after rendering the head I can see that I have a slight issue with the center of my face. The overlap of the symetry is causing a sharp edge on the model and makes it look less realistic. I believe I can solve this by simply moving the symetry line.
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