Monday 19 December 2011

Network Render

To render the scenes effectively we decided to look into network rendering. This was so that we could have high quality renders, but not have render times that go into double digits. The main idea behind this is simply having all of the textures and models needed on one master computer and then having others linked to it via server (using there IP addresses).

This allowed us to render full scenes in 30 minutes that would have taken 3-4 hours on a single computer. The way the master computer works is by allocating each slave computer an image to render, and then assigning it a new one after it finishes. With this process being repeated on 30 - 40 computers, its understandable how effectively this can work. The bonus to this is that if one of the renders crashes, the image it was given gets re-allocated and sent to the next slave.

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